Its a litte hard to read because when i cut and pasted it from my stuff it went weird but ill fix it all later

--------------------------------------------+ The Characters of the World of Septerra Core| --------------------------------------------+ Grading of the characters: -------------------------- All the ratings you see here are based on when I played the game, and does not necessarily reflect the opinions of other players. Attack: Attack power and accuracy Defense: Ability to absorb or avoid damage Speed: Rate in which the character can do actions Magic: Power of that character using Fate Cards and absorbing magical damage Skills: Usefulness of the character's skills throughout the game Fighting (normal): Overall fighting power against regular enemies Fighting (boss): Overall fighting power against boss enemies Overall: Overall usefulness of the character throughout the game, compared to others Maya: A young woman from Shell Two, who scavenges useful items from the junk piles. As a girl, her village was destroyed and her parents killed when the Chosen, the inhabitants of the topmost Shell, decided to bring their airborne conflicts to her peaceful home town. She is the main character of the Septerra Core story; hoerver, she will encounter eight other characters who will help her save the world from destruction. Being a permanent member of your party, Maya has lots of useful skills and almost no weaknesses. Her skills, though must be store-bought, are pretty useful (Heat Seekers, etc.) for taking out multiple enemies, or groups of enemies. Her only real weakness is the lack of extremeties, i.e. she does not fully excel in any stat. However, she also has no real lack of anything. Attack: B Defense: B+ Speed: C Magic: B- Skills: A- Fighting (normal/boss): B+/B Overall (not an average): B+ Grubb: A reclusive mechanical wizard who can turn the junk of the second Shell into almost anything he can think of. He created machines like the Workbots and Runner. Grubb, well, is your stereotypical mentally strong/physically weak mage. He has a total lack of fighting offense or defense, and his Core spells will really whup your enemies. Unfortunately, he just doesn't have the usefulness of many of the other characters - Selina or Led could emulate him, and then some with their improved offense and defense. But don't ditch the skinny mohawked dude - he's quite useful when teamed with Led (after getting his LedCombo and Led's GrubbCombo), and just rips enemy robots to shreds with his Repair ability, or heals allied robots with ease. Attack: F Defense: F Speed: B+ Magic: A Skills: B- Fighting (normal/boss): D/C Overall (not an average): D (against or allied with no robots, or without Led), B- (fighting or allied with robots, or with Led) Runner: Runner is Grubb's mechanical companion, an enormous and affable robot that can walk on two or four legs. While Runner seems like a massive overgrown puppy- dog at times, he's a ferocious ally in combat. Runner, plain and simple, sucks. He has lots of power in each of his attacks, but he's just too damn slow and is a total hinderance to your Core energy total. He also can't cast spells well, and does not heal well with healing- based items. Ditch him to the scrap heap. Attack: A Defense: A Speed: F Magic: F Skills: D- Fighting (normal/boss): F/D+ Overall (not an average): F Corgan: A member of the courageous and dedicated Holy Guard, the protectors of Shell Three and Marduk, Corgan is a skilled defensive swordsman with a knack for diplomacy. His one true love is Layla. Corgan is just mediocre in almost everything. He's slightly better at fighting than Maya or Selina, but a bit slower. His magic skill kinda blows, and he has a lot of useful skills (Core Force and Protect), but the others are pretty sucky (Charge). It's up to you if you want to take him. Attack: B+ Defense: B+ Speed: C+ Magic: D- Skills: C+ Fighting (normal/boss): C+/C+ Overall (not an average): C Led: The daughter of General Campbell of Ankara, Led is a skilled mechanic with her weapon as a giant wrench. Her robotic legs were the result of an accident during military training. Ever since, her father refused to let her fight for her country, and threw her to a remote Ankaran base to prevent her from getting into trouble. Led rocks! Sure, she has pretty crappy physical prowess, but she has very powerful magic, and her skills are quite powerful. She has the best skills; not one of them is completely worthless. Repair is like Grubb's, only faster (but weaker), and the GrubbCombo is one of the game's best skills. Her Core power is second only to Grubb. Team Led with Grubb, Araym, or Selina. Just watch her defense - it's pretty low. Attack: D+ Defense: D Speed: B Magic: A- Skills: A Fighting (normal/boss): A-/C Overall (not an average): B (teamed without Grubb) A (teamed with Grubb) Selina: One of Doskias's generals, and his lover, Selina is a dark, mysterious, and powerful warrior with a knack for mystical Core spells. She allied herself with Maya to save the world, but her loyalty toward Maya is complicated with her love for Doskias. Selina is easily up there with the best. Her fighting power is quite high, and her magic prowess is only behind Led and Grubb. She's also quite speedy, and has fair defense. Her skills are fairly useful, with the potent (but expensive) Curse Strike and the cheap and quick Core Force. If you're confused on what to pick as a third party member, pick her. Attack: B+ Defense: B Speed: B Magic: A- Skills: B- Fighting (normal/boss): B+/B+ Overall (not an average): A- Araym: A thief, bounty hunter, and former demolitions expert, Araym ended up helping out after being rescued from Duke. His detachable, spider-like arms were the result of a mining explosion. In terms of overall fighting, Araym is argubly the best character in Septerra Core. He's very speedy, has high attack power (and can hit multiple enemies for free), and his magic and Core power makes the cut. Steal and Mug are useful abilities almost anytime, and while Taser and Venom aren't THAT useful, his speed might make up for the expensive Core cost. A must-have for almost any party. Attack: A- Defense: C Speed: A+ Magic: B- Skills: A Fighting (normal/boss): A+/C Overall (not an average): A Badu: A part of the Underlost, Badu is quite an enigma, with a mysterious language, and his former home in the Mold Forest. The Chosen imprisoned his tribe for slave labor, working to extract corite from the mines of Shell Seven. Badu is an okay character, with obvious strengths and weaknesses. While slow, he can deal tremendous damage very quickly with Core Knife, and is a big help against bosses. Unfortunately, I never really cared for him that much - he's too slow to be highly useful, his skills just aren't what I want, and his magic isn't too hot. If you know you're going to fight a very powerful enemy, take him; otherwise, forget it. Attack: A Defense: A- Speed: D Magic: C- Skills: D- Fighting (normal/boss): D+/A Overall (not an average): C- Lobo: A Jinam cyborg forced to fight for his country, Lobo acquired free thought by a friendly mechanic, and became that mechanic's "son". Lobo then became a pirate, fighting against the country that created him. He also desires revenge against Conner for killing his "father". Other than his weak magic (about as bad as Runner), Lobo is about as powerful as Maya, and then some. His gun power and multi-target skills are quite useful against groups of minor enemies. He is halfway decent in almost any party, but more useful with characters like Grubb or Led. Attack: B Defense: B Speed: B Magic: D- Skills: B+ Fighting (normal/boss): B/B- Overall (not an average): B-