III. The Walkthrough

Chpt One - A Monster Hunter named Maxim

- cinema introduction to introduce the hero, Maxim, and the shopowner, Tia; they discuss the rise in monsters and Maxim's job as a monster hunter - Once you leave the shop, talk to all the people of Elcid - Elcid's shops: spells: strong (heal), spark (attack), poison (antidote) weapons: frypan, knife, small knife, rapier armor: apron, dress, cloth, pot, chopboard, small shield - When you leave town, an old man will tell you to meet him at the dungeon south of Elcid; go to the dungeon - Dungeon South: follow the old man's instructions to learn the basics of Lufia 2; you will need to use the old man's tactics and techniques throughout the game (especially Reset *smile*) **** we suggest that you kill all monsters in the dungeon for experience (xp); you can stay at the inn in Elcid for free so gaining some levels now will make it easier for you later. - return to Elcid and stay at the inn if needed, then visit Tia for a dinner of bad navaroa fish (cinema) - as you cross the bridge from Tia's shop, a man rushes in with bad news. Monsters have stolen the key to the Cave of Sundletan making travel to that city impossible. Someone (yes, you) must get the key back so Elcidians can go to Sundletan. - the Cave to Sundletan is north of Elcid across the bridge. You might want to take the time now to build levels and make some money to buy the Strong spell (heal).

Cave to Sundletan

- when you enter the first room of the cave, a man is standing next to the first door. The man tells you that a woman entered the cave before you. Who is this woman? You go through the north door. - this first cave is fairly simple. There are only 15 rooms beyond the entrance. The tactics and techniques of the Old Man in the Dungeon South will come in very handy. - First, in the next room with a bridge crossing a river and a single patch of grass in the middle of 4 tiles (hint, hint), take the NE door. You enter a large room with 2 pots and one square of spikes. Both doors from this room lead to treasures. The NE door = life potion. To open the NW door, grab a pot and drop it one space SE of the raised spikes. Grab the other pot, stand next to the spikes and turn and drop the pot to the space north of you on the switch (remember you can stand in one spot and turn using the Right trigger). Now pick up the pot to the south of you and cross the lowered spikes to put it on the other switch to open the NW door. The NW door = escape. Return to the room with the one grass patch. - Cut the grass to reveal a floor switch which opens the SE door. Go through the door. In the next room with lots of grass, cut the grass along the west wall with your sword to find a secret passage through the wall to a treasure. (antidote - VERY important as there are spiders that can poison you in this cave, might want to buy Poison from the town of Elcid if you keep getting poisoned then return to finish the cave). Take the NE door. - this next room has 2 pots on the end of paths to doors. There is no need to take the NE door until you have the Hook Skill. When you have the Hook, return to the NE door and follow that path to a treasure (DragonEgg#1) For now take the NW door. Move the blocks and go down the stairs to level B2. B2 - This room is divided into 2 sections - a raised section and a lower section with a broken bridge. First enter this room from the NW corner stairs and go to the SW corner to get a treasure (power potion). Then continue right along the raised area to a red switch. Use your sword to hit the switch and change it to blue and you will see the broken bridge in the lower section is completed. Rather than going all the way around to the stairs, use the arrows on the floor near the east side of the raised section to drop to the lower area near the bridge. Cross the bridge. Before going down the stairs, walk south of the stairs into the little niche in the south wall, push west against the wall to find a secret passage to stairs down and 2 treasures (Hide Armor, Magic Jar). Go back and take the stairs down near the bridge. - the stairs down lead to a room of safety with a spot to recover your hit points (hp), magic and save the game. Go up the eastern set of stairs up. - The lizardman here is the main boss of the Cave to Sundletan. You must defeat him to retreive the Key to the Door which allows you to travel on to Sundletan. The fight is pretty straight forward. Use potions or Strong to heal yourself as needed. - After you defeat the lizardman, there is a cinema in which Maxim wonders why the lizardman took the key. Enter the mysterious woman who entered the cave before you to tell you that your destiny is to travel and fight a great evil, but what is that evil and how is it connected to the ball of light? The woman does not reply and reveals her name to be Iris. Return to Elcid to heal, etc. - back in Elcid you hear rumors that Sundletan is having problem with earthquakes. It's time to heal up, buy Strong and Poison if possible and begin your fated journey by going to Sundletan.

Chpt Two - Sundletan and earthquakes

- use the Key to the Door in the room north of the room with a river (first room) of the Cave to Sundletan to pass through the cave and the mountains. Once you exit the cave, head north and you will shortly reach the town of Sundletan near a lake. - as soon as you enter Sundletan, an earthquake occurs. It seems the rumors of earthquakes are true. Talk to the villagers and learn that it is believed that a giant catfish in the Lake Cave just north of town is causing the earthquakes. It's time to go fishing. - Sundletan shops: spells: Strong, Spark, Droplet, Poison, Drowsy weapons: rapier, battle knife, dagger, whip armor: dress, cloth, hide armor, frock, beret, cap, headband, small shield cider shop (We never really used cider but it heals and raises attack in battle) *****be sure to learn about IP from the man in the shop; IP is VERY valuable and important although we have no idea what IP stands for

Lake Cave

B1 - the first room in this cave has a lever toward the west and 3 bridge pieces laying around. Use your Arrow Skill to flip the lever which causes the water to rise. You can now pick up and lay the bridge pieces over the water. Take the door north. - in the next room with blue carpet, take the NE door first. - The door leads to a room that has a row of spikes on the north wall and a plaque with a clue to open the NE door. plaque - ÒShoot the Arrows in the right order and you will find the way.Ó The plaque refers to the order in which you kill the monsters in the room. Kill the 3 monsters in this room in any order but remember what order you killed them in. When all 3 are dead, the monsters will appear behind the spikes along the north wall. Shoot the monsters with your Arrow Skill in the order that you killed them. This will open the NE door. ***Note: If you are having trouble killing the monsters in this room or in the cave because of low levels, this is a perfect place to build levels as the south door in this room leads to a hp and magic recovery spot. You can repeatedly kill the monsters in this room then go S to recharge. You can use the Reset Skill to keep reviving the monsters in the room, then kill them and use the southern room to heal. - go through the NE door and go down the stairs. Take the south door in the next room to get to a single treasure (Insect Crush: a nice sword vs. insects). Equip Maxim with this sword and go back to the room with the blue carpet and take the NW door. - In this room, there is another plaque. Plaque - ÒBe brave and dive in and you will find the way.Ó This clue refers to the 5 sections of floor near the west part of the room that are cracked and breaking. When you step on the cracked floor, you fall through to the floor below. You must fall through the left tile of the bottom room to fall on to the switch on floor B2 which opens a door in the room below. There is no need to go through the NW door as it leads to stairs that take you to the same room as the broken/cracked floor in case you fall through the wrong tile. Fall to B2. B2 - this large room has a lower section/sunken floor with 2 doors and a switch (which you must fall on from the floor above) and a raised section with 2 doors. First go through the west door in the sunken area to a room where you can save your game. Then go back into the large room and take the SE door in the raised section of the room to collect a treasure (power potion). Go back and take the NE door in the raised section. - this room has 2 pillars and 3 switches which you cannot immediately see unless you move the pillars. The switches are in this shape: 12 3 To open the N door, place the pillars on 1 and 2 and to open the S door, place the pillars on 1 and 3. First take the S door. - this room has 4 moveable blocks and a carpet. Move the SE block to reveal a set of stairs down. Take the stairs down to B3. B3 - the stairs lead to a room with a bunch of blocks in the shape of a triangle pointing southward and a plaque. Plaque - ÒCreate a triangle pointing upwardÓ To do this, move the 2 single side blocks on the left and right south one space, then push the single block all the way around to the north side of the triangle to open N door. Go through the N door and get the blue chest (Lake Key). Return to B2 and the room with the 3 pillars. Move the pillars to open the N door and go north. B2 - a large room with lots of grass on the eastern section of the room and a plaque. Plaque - ÒBehind this wall lies the path to the ordeal that awaits youÓ First ignore the N door and cut a single path through the grass all the way to the north wall and push along west part of wall to find a secret passage to a treasure (Miracle) You will see a hint as to what ordeal awaits you through the only door next to the plaque. The ordeal is a long series of fights that lead to a treasure (Speedy Ring). You can try this ordeal now if you have plenty of magic to heal and hp or return at a later time. ****Note: you will have to return to this cave soon so it is not necessary to do this ordeal right now if you are low in hp or magic. - Return to the first room on this level where you fell to. Go to the sunken section of the floor and take the west door to save your game then take the east door. (If the door will not open take the stairs up and fall from the rooms above on to the switch.) - this room is again filled with water and has 4 raft tiles. Use 3 tiles to build a bridge to the lever. Take the 4th tile with you and cross the raft bridge to the lever. Drop the 4th tile directly right of the lever in the water. Then hit the switch to drain the water. Descend the steps and retreive the 4th raft tile and use it to cross the lowered water. Use the Lake Key on the locked N door and prepare for the main boss. - main boss: the Catfish who has been causing the earthquakes to attract attention. Be sure to have some way to heal such as Strong or potions as the catfish as a number of special attacks such as Flash and Mega quake that can seriously hurt you. When you defeat the catfish, it promises not to cause any more earthquakes and goes to sleep below the lake waters. - return to Sundletan and talk to the blue-haired man near the entrance to the town. He tells you that a young woman went to the Lake Cave after you. Stay at the inn if needed and save your game before returning to the Lake Cave. Go to the room with the spikes along the north wall (NE from room with blue carpet) and you will find Tia being attacked by monsters. Save Tia and watch the cinema in which she explains why she came after you. *****If you haven't done so yet, go to the room with the ordeal which had the long series of fights and kill the monsters to get the Speedy Ring. Return to Sundletan. - Back in Sundletan, talk to the villagers who now talk of a coronation ceremony in Alunze Kingdom. They suggest you check it out. First though, we suggest buying Tia a whip to increase her attack power a little. Still remember Tia's main strength is magic. Be careful as you travel on to Alunze; Tia's low hp may cause you problems. Save your game and stay at the inn if needed before leaving Sundletan.

Chpt Three - Alunze Kingdom, a Crown and a Key

- go northwest of Sundletan to a small shrine that leads you toward Alunze. Just outside of the shrine, take a little side trip south along the mountains to a single tree. Talk to the girl there to learn about Capsule Monsters and gain the Foomy Capsule Monster. Then head north and west, and then east across a small bridge until you reach the town and castle of Alunze. - Alunze Kingdom's shop: no spells weapons: mace, long knife, short sword armor: frock, robe, cloth armor, headband, cloth helmet, hide shield, buckler, mini shield small casino with one slot machine and a place to buy coins *****There is a much larger casino later in the game. One prize costs 500,000 coins so if you want you can begin to gamble now. :) - after saving and healing if needed, leave town and go to the castle of Alunze - all of the villagers and the people of the castle are talking about the upcoming coronation of the Prince and the Prince's spectacular crown which is now on display in the throne room. Let's go take a look at that priceless crown in the throne room. - go to the throne room (second floor). Cinema scene in which Berty and Bart comically steal the Prince's crown. Talk to the people just outside the throne room to discover that the thieves went down the back stairs to the castle's basement. Time to track down some thieves.

Alunze Basement

B2 - the first room in the basement has a suspicious-looking NE wall. Remember this spot because you will return to it later, but for now, take the S door. In the next room, put the single pot on the floor switch to open NW door. - the next room has 2 blocks and 2 plates on the floor that you must put the blocks on to open the NW door. Push the east block south one, then push the west block on to one of the plates. The hallway south will widen so that you can push the other block 2 spaces east then all the way south and west on to other plate to open the NW door. - the next room contains a blue chest that is a new Skill - the bomb. This new Skill destroys walls, grass, and wooden crates. The bomb explodes 6 paces after placement. This means that time is not the factor that sets off the bomb!!! You must take 6 steps or swing your sword 6 times (one sword swing = one pace) to set off the bomb. Return to the first room and bomb the NE wall. - You are now in a large room with 3 hallways/passages. Move the pot from the second hallway to the switch in the first hallway to build a bridge over the water to stairs down. The third hallway leads to a treasure (headband). You must have the Hook Skill to reach the treasure (Water jewel) in the NE corner of the room. Take the stairs down to B3. B3 - this room has a bombable NW wall and a NE door. Take the NE door, then the door south to a place of recovery with hp, magic and save spots. Go back to the room with the bombable NW wall and bomb the wall. - go through the wall and pass through the next room to a room with 2 switches and one pot. Put the pot on the NW switch to open the NW door or put the pot on the SE switch to open the SE door. Go through the NW door to retreive a treasure (escape), then take the SE door. - the next room has a single block blocking a bombable wall spot. Bomb the wall and enter a room with a plaque and a puzzle. The plaque tells you Òwhen the same colored lights align, the light vanishes. When all vanish the path opens up.Ó This is what the puzzle looks like with Y=yellow, R=red, P=purple R3 Y6 Y1 R1 Y5 P3 P4 Y2 Y3 P1 R4 R5 R2 P2 P5 Y4 Here is one way to solve the puzzle: -move Y4 west 2 spaces, then north 2 spaces to remove Y4, Y2, and Y3. -move R2 south one, then west one -move R1 north 3, west 2 -move Y6 west 3, south one to remove Y1, Y6 and Y5 -move P2 west one, north 2 -move P5 west 2 -move P2 east one to remove all P -move R1 south 4 -move R3 south 2 -move R2 east 2, north 2 to remove all red and open the NE door and drop the spikes blocking the S door. Go NE first to get a treasure (coat - note IP is healing) Then go south from the puzzle room. - the next room has blue carpet with moveable blocks. Blocks with X are not moveable. Push left block south, right block right one, then again move left block all the way left to get to the stairs down to B4. B4 - this room is divided into 2 sections with a small hallway in-between. The eastern section of the room has 4 switches surrounding a warp tile, a pot and a plaque on the north wall. The plaque reads Òthe switches warp you to 4 different rooms.Ó Before you enter the warp tiles, go west through the small hallway and push the moveable block west on to the plate. Then go back to the pot and place it on the NW tile. Enter the warp tile. - You are warped to a room with a wooden crate in the NE section. If you pick up the crate, the spikes rise but the treasure chest drops so that you could reach it. Solution - leave the wooden crate on the switch and place a bomb next to it. Walk outside of the spikes (remember it is # of steps not time that sets off the bomb). You can now reach the treasure chest (Dragon Egg#2). Now go through the door south which leads you back to the first room of this level. Push the second block one space south onto the other plate and the spikes in the western section of this room drop. Return to the warp tiles and put the pot on the NE switch. - You are warped to a room of spikes. First walk south off of warp tile then east and north along the spikes. Follow the spike path to the niche in the north wall and use a bomb on the north wall to get a treasure (Miracle). Then return to the warp tile (warp right back here) and go west then north following the path that the spikes allow you to take to the treasure (Secret fruit for the Capsule Monsters) Return to the first room by the warp tile. Put the pot on the SE switch. - You enter a room with a single spike square blocking a treasure chest and a horse. You must kill the horse to get the spikes to drop. Walk against a wall to get the horse to come to you or you will just end up chasing it around in a circle. Treasure = light knife. Return to the first room by the warp tile. Put the pot on the last/SW switch. -You warp to a room with 3 cobalts in this room. You must kill all of them for the door to open. ****Hint: Touch the monster from behind to increase your chance of a first attack. Don't let monsters do this to you or you will probably be surprised. Go through the N door to enter the western section of the first room. The spikes should be lowered allowing you to get to the stairs down to B5. B5 - A plaque in this room warns you that Òthe Underground Waterway lies ahead. No trespassing.Ó The only exit is a door north. - When you enter this room, you see Berty and Bart with the crown in the waterway. A cinema scene begins in which Berty and Bart try to be clever and once again their plan backfires. Walk south and step on the switch to drop the wall. Go up the steps and walk around to the southern doors. You enter another waterway room. Walk down the steps and retreive the dropped crown. What happened to Berty and Bart? A question that will be answered at a later time. - return the crown to the King who asks you what reward you would like. Select nothing to receive 3000 gold. Other choices = less money. - talking to the villagers of Alunze, you learn that Abel, a small boy, has gone to the small shrine north of town; go to the shrine - when you arrive at the shrine, you learn that Abel has taken the Key to the shrine to a nearby cave preventing a young lady from returning home to Tanbel. You decide to retreive the key from Abel who is in the Cave Northwest of Alunze.

Cave Northwest of Alunze

- when you enter the cave, you immediately see young Abel. A cinema scene begins in which Abel tells you that he saw a monster and threw the key at the monster. The monster now has the key to the shrine. You will have to retreive it. B1 - this large entrance room has a raised and lower section with 2 incomplete bridges and 2 bridge pieces. Lower section - to retreive the treasure chest within the spikes, use the Arrow Skill to hit the lever and lower the spikes. Treasure = hi-potion. Raised section - use bridge pieces to repair the first bridge and take the NE door. (You will eventually loop around to the NW door but if you need to leave and return to the cave, you can get to the lower levels of this cave easiest, by going through the NW door). - the NE door leads to a room with 3 switches and 3 pots (one is hidden behind the right pillar). Place pots on switches to open the north door. The rocks along south can be broken by the Hammer Skill to retreive treasures. (Tuff buckler, Eron hat) - Go through the N door and pass through the next room to a room with a single cracked floor space near the SE wall. Fall through the floor to B2. B2 - The room that you fall to has 2 moveable blocks with a switch in-between the blocks. Move the first block right, move the other block north one then push the same block south 2 to put the block on the floor switch. This will open the N door to a room with a treasure (Horse rock). Now go west and push the blocks out of the way to get to the 2 exits. Take the S door first. - This room is split by an uncrossable river. On the north side of the river, there is a single pot. Pick up the pot and place it 3 spaces west and one space south of its original position to reveal a secret set of stairs down in the south part of the room. Return to the northern room and take the NW door. - This next room may not look special at first but there is a secret passage in the middle of the south wall that leads to stairs down and a single treasure - light armor). Get the treasure then go back and take the SW door. - This large room has a number of rocks, a set of stairs up and a single door south. The stairs lead back to the entrance room and the beginning of the cave. Take the door south; a place of recovery is not far away. - In the next room, there is a set of stairs down and a door south. Take the door to a place of recovery and a save spot. Also notice the vines on the north wall. Slash the vines to the north to reveal a secret passage to 2 treasures (Brave, Miracle). Take the NE door from the room to the room with the uncrossable river and go down the secret steps to B3. B3 - this large room is divided into an upper and lower section. You have entered the upper section first from the secret stairs. Upper section - first go to the NE section of the area where a bunch of grass patches are growing. When you try to cut the grass, it grows back, yet the grass hides a floor switch that you need to place the moveable block on. The solution is to use bombs to destroy the grass and move the block toward the switch. Remember it is the # of steps NOT time that affect the bomb and when the grass grows back. Using the R trigger to change the direction you are facing does NOT count as a step. It is easiest to push the block up the left side of the grass. When you place the block on the switch, it lowers a set of steps in the NE corner of the room to a treasure chest. - In order to get to the treasure chest, you must first work your way west along the upper section of this room. You will see a lever near the west wall. Stand toward the right of the screen with the lever visible on the left side of the screen and use the Arrow Skill to hit the lever which will open a passage in the lower section by removing part of the upper section. Now return to the stairs up and the room north of the recovery spot and take those stairs down to the lower section of this room. - Lower section - this section of the room has a section of river and 4 pillars. Near the east wall are 3 treasures (hi-potion, hi-magic, and power bracelet). Once you get a treasure, a set of spikes will raise behind you and you must kill all the monsters in the enclosed area to get the spikes to drop. Now cross the river by pushing the 2 pillars on the south side of the river into the river. Go north through the passage to get the treasure in the NE corner of the room (jet helm). Go back to the area near the stairs down but don't go down yet. You will notice that there are 2 pillars on this side of the river as well. You can use these to cross the river when you come back up the stairs but you can also get a secret treasure with these pillars. To do this, push the pillars all the way to the east side of the area, then push them south into the river. If you push against the east wall, you will discover a secret passage to a single treasure (witch ring). Now go back and go down the stairs to B4. B4 - This room also has an upper and lower section and 3 exits - stairs down, a north door, and a NE door. First go through the NE door. - Pass through this room and take the N door. The door leads to a room with large pool of water and a single floor switch. Step on the switch to drain the water in another room. Return to the first room on this level and take the stairs down. - this room is a mirror of the room on the other side with its bridges. However, if you walk under the bridge to the NW wall, you will find a secret passage that leads south to a treasure (Miracle). Take the single door north to a room with large pool of water and a single floor switch. Step on the switch to drain the water in another room. Return to the first room on this level and take the north door and the stairs down. - In the room below, you need to have stepped on the 2 switches in the 2 pool rooms above to have created a bridge across the water here. Cross the bridge to a hp and magic recovery spot and a save spot. The only exit is a bombable north wall to the main boss. - main boss: Regal Goblin. This boss has the ability to call companions to aid it. The companions are regular goblins and mage goblins. Worry about the companions only if the Regal Goblin summons more than one. Otherwise concentrate your attack on the leader. We usually used Maxim to hit the Regal Goblin while Tia continuously healed. Blue treasure chest = Shrine Key - take the Shrine Key back to the shrine. The girl named Hilda is happy that she can return home and tells you to stop by her inn when you are in Tanbel. Go through the shrine and proceed north and east to Tanbel.

Chpt Four - A New Companion

- when you enter Tanbel, a cinema scene begins in which Hilda's brother, Guy, a noted swordsman, is introduced. Hilda volunteers to cook dinner as a thanks to Maxim. Take the time to wander around Tanbel talking to all the villagers while Hilda prepares the meal. Don't talk to Guy until you have talked to everyone else. Tanbel shops: spells: spark, droplet, gale, flash, strong, poison, drowsy, confuse weapons: long knife, wire, short sword, kukri armor: tough hide, light dress, light armor, hide helmet, wood shield, bracelet - after talking to everyone, volunteer to spar with Guy. You will be rudely interrupted by monsters in town who after a brief cinema attack you. We suggest that you place Guy in the front ranks instead of Tia (use Change in the menu screen later to permanently put Guy in the front ranks). Defeat the monsters and they will carry off Hilda to the Southeast Tower. Guy (level 11 when you first encounter him) joins the party to rescue his sister. Guy has no magic so attacking will always be his main strength.

Southeast Tower

1F - This room has carpet leading to a N door and another door to the NW. You will use the N door to go through the tower to the next town after you've finished this tower and dropped the barrier before the door as don't worry about it for now. Take the NW door. - this room has a central part with 3 moveable blocks and a new symbol on the floor that I like to call a flame symbol (it reminds me of the little, living flames that used to be in Super Mario 2 for NES). Step on the flame symbol and 4 switches will appear in the 4 compass directions from the flame. Push the west and east moveable blocks on to the switches next to them and push the north block to the south switch. Now go to the separated southern section of the room and retreive the single pot that is there. Carry the pot to one spot north of the northern switch and using the R trigger turn and drop the pot on the final switch to open the north door and take the stairs up. 2F - go south to the next room which has a goblin standing in the middle of a blue carpet. This suspicious monster that does not move is hiding a floor switch to open the S door. Kill the goblin and go south through the next room. - you will now be on the outside of the tower. Walk east to the other door and go back inside the tower to a room that has both a light and a dark flame symbol (light = white flame on black background; dark = black flame on white background) between a moveable pillar. You will notice a symbol like the dark flame near the NW wall. Push the pillar on to that symbol to open the wall. If you walk through the new opening you will see the light flame symbol near the NE wall. Go back and push the pillar to match that symbol to open the second wall. Take the stairs up to 3F. 3F - Continue up the tower by taking the stairs up to 4F. 4F - This room has 2 exits - a NW door and a S door. Take the S door first. - This room has a blue carpet with a floor switch in the middle of the carpet. If you approach the switch from anywhere but the south side, blocks will appear to block your path. You don't need to Reset the room, just walk toward the N door to remove the blocks. The floor switch opens the south door. Go south. - Pass through the next room to outside. Climb the ladder and hit the lever to lower a bridge on the outside of the tower above your head. Return to the first room of this level and go through the NW door. - This room has 4 pots, 1 moveable pillar and 1 plate. First you need to move the pots out of the way so you can push the pillar on to the plate. When you move the pots, you will notice the dark flame symbol on the floor under the pots. When you put the pillar on the plate, 4 dark flame symbols will appear in the compass directions around the pillar. Put the pots on the new flame symbols to open the S door. - This large room has a set of stairs up (remember these stairs) and a small passageway south to another part of the room. If you walk on the pile of bones in the small anteroom, you will note a suspicious cloud of dust. See what is under the bones with a bomb to reveal a floor switch that opens the south wall. Go through south. - Once outside, climb the ladder down to a door on the third floor. 3F - This room has 3 red-centered pillars with musical notes near the west end of the room and a plaque that reads : ÒMusical notes should go from the bottom.Ó When you step on the musical notes near the pillars, you will hear a noise that matches to your Skills. The bottom/south pillar makes the sound of the sword swinging, so hit this pillar with your sword and the pillar turns blue. The middle sound sounds like an arrow hitting a wall, so shoot the middle pillar with your Arrow Skill. The last pillar sounds like a bomb exploding so place a bomb on the musical note. When the 3 pillars turn blue, the NW door opens to a blue chest which contains the Sky Key. Return with the key to the 4F and the room with the bones hiding a floor switch and take the stairs up to 5F. 5F - Go south to a place of recovery and a save spot. Then continue south until you reach the outside. Go east across the lowered bridge. There is a door back into the tower and a broken ladder up. Go in the door. - There is a plaque in the NE corner of the room that applies to the next room. The plaque reads: ÒWhen the date changes in the back room, something happens.Ó Remember this as you go through the NW door to the next room. - First of all there is a plaque in this room that reads: ÒIt is 6:15 right now, the door opens at 9Ó This should explain to you that the pattern on the floor acts as a clock with the moveable block acting as the hour hand and the pillar is the minute hand. Move the block to the west symbol (9 hours) and move the pillar to the north (00 minutes). This will open the NE door. Go through the door and hit the lever to lower the ladder outside. Return to the clock room and remember the clue from the previous room that something would happen in the clock room when the date changes. Well, a new day begins at 12:00 so move the moveable block from the west symbol to just south of the pillar to create 12:00. A secret door appears to the NW. Collect the treasure (jute helmet). Now return outside and climb the now completed ladder and reenter the tower on 6F. 6F - Go north through the locked door to the main boss. - You enter a large room with monsters on the west and east parts of the room. There is no need to kill these monsters that I could find. Approach the dais and you will see Hilda, her captor and 3 treasures behind them. Remember these chests! Climb the steps to the dais and a cinema scene begins with Camu, Hilda's captor. - main boss: Camu Watch out for his Buster Attack which hits everyone. Camu also summons companions which I try to kill as soon as they are summoned. - When Camu is defeated, a cinema begins in which you first learn of the Sinistrals, superbeings who are trying to take control of this world. Camu is not worried about telling you about this as he magically locks the door out and dies as the tower begins to shake around you. Tia and Maxim rush to open the door while Guy gets Hilda but the party can't open the door. You will be killed with the tower. Enter Iris to save you by warping you back to Tanbel. When you appear in town, Iris is gone and you take an injured Hilda to the inn to rest and heal. - the cinema continues with Guy, Tia and Maxim sitting in the inn. They talk of Iris, Maxim's destiny to fight and the Sinistrals. After a little hesitation and a talk with Jessy, Guy's girlfriend, Guy decides to go with Maxim and Tia to find the Sinistrals. - return to the Southeast Tower and climb back to the 6th floor dais to gain 3 treasures (fire dagger, Camu armor, pearl bracelet). - return to entrance and go through the N door on 1st floor. The barrier is now down and you can pass through the tower. Walk a short way north to the town of Clamento.

Chpt 5 - An Apple and a Rich Man

Clamento shops: spells: spark, flash, droplet, gale, strong, bravery, release, escape weapons: kukri, rod armor: light armor, baggy, red beret, wood helmet, wood shield, bracelet special shop: a glass shop - the people of the town talk mainly about the wonderous Ruby Apple, a treasure said to reside in the North Cave, and how the rich man, Rochy, wants the Apple. Make sure that you talk to the lady in the glass shop and you will learn that her husband, Jaffy, the glassmaker, has been gone for a long time. - talk to Rochy who asks you to get the Ruby Apple for him; he is willing to pay handsomely for it. You also learn the glass shop can't pay the rent and is about to be evicted. It is time to go to the North Cave to find the Apple.

Ruby Cave

*****NOTE: there are a lot of monsters that use poison in this cave so make sure you have a lot of antidotes and/or the Poison spell. - take the right path along the mountains to get to the Ruby Cave B1 - the entrance room has a small lava river separating the entrance from 2 land islands. One island near the NE wall has a warp tile and the other has the Fire Capsule Monster. Go through the N door. - this room has 5 patches of grass near the N wall and 3 exits - stairs down to B2, a NW door, and a bombable NE wall. First, bomb the NE wall to go get the Fire Capsule Monster. - Continue south and take the stairs down to a room that has 4 levers and a plaque that reads: ÒTurn all the switches to the left. However, they are interconnected in a complex way.Ó The levers are set up like this: 1 2 3 4 To solve the puzzle which drains the lava in the entrance room so you can get the Fire Capsule Monster, hit 1, 4, 2, 3 then go through the bombable NW wall to a warp tile. Get the Fire Capsule Monster and then return to the room with the 3 exits and the grass. Both the NW door and the stairs here lead to B2, so it is just as easy to take the stairs down here to B2. Cut the grass to reveal a floor switch if you want to take the NW door. B2 - this room has 2 small lava rivers that you can cross by laying a single bridge piece over the river. The stairs up lead to the room with the 5 grass patches and the room behind the NW door. Go north to the 2 sets of stairs down First go down the eastern stairs. B3 - this huge room has a series of islands in a lava lake. The first thing that you want to do is enter this room from the east stairs. You will be standing on a raised section of an island with a plaque near the steps down. Ignore the plaque and walk directly south. You will see a lever on an island west of you. Shoot the lever with the Arrow Skill and a land bridge will appear between the 2 western islands. Go back up the stairs and take the west stairs down. You will now be on the western islands with the land bridge. Go south and take the stairs down to B4. B4 - this room has vines on the north wall. Notice the foot of a door hidden under the vines. Cut the vines to see the N door and a blue chest (Ruby Key). Take the key and return to the east stairs down to B3. B3 - return to the east side of room and read the plaque. ÒThrow the blue blocks into the lava.Ó The blocks turn into 3X3 ice bridges when they are thrown into the lava. First take one ice block and go to the west side of the lower part of the island with the plaque. You will see a little island to the west with another ice block on it. Throw the ice into the lava to build a bridge to that ice block and island. Use your new ice block and build a bridge westward to a treasure. (Flame fruit) Return to the main part of the island. - you will need 4 ice blocks for the next bridge so if you have used any or don't have 4 for some reason, use Reset Skill. Take an ice block and go to the SE corner of the island. Face south and drop the ice block. Go get a 2nd ice block and go to the SE corner of the ice bridge, face south, and drop the ice block. Go get a 3rd ice block and go to the SE corner of the ice bridge, face south, and drop the ice block. Get the 4th ice block and go to the SE corner of the ice bridge, face south, and drop the ice block; this last block should connect both the isles that have ice blocks on them. Take one of the 2 new ice blocks and stand in the SW corner of the western-most of the 2 isles, face south, and drop the ice block. Take the other ice block and stand in the SW corner of the ice bridge, face south and drop it to reach the 2 treasures (fury helmet, aqua whip - very nice for Tia in this fire cave). Take the ice block and return to the main isle. - with the last ice block, go to the eastern most part of the main isle (a single land space) and build a bridge to the east and the stairs down. B4 - This room has a bridge south over a lava river to another part of the room with vines on the north wall. The vines hide a door. Go through the vine door to a recovery spots and save spot. Return to the previous room and take the NW door. The next room has a bridge over lava and a locked north door. Prepare for the main boss. - The first thing you notice when you enter this room is a large red apple. When you approach the apple, you are attacked by the main boss, Tarantula. This giant spider will call companions (Web Spiders), use Poison Shower which will hit you and possibly poison you, and heals itself with Stronger. Attack the spider with IP and heal poison as needed. - When you defeat the spider, the red apple crumbles and the north door opens. Go north. - You enter the room and see a man in the room. A cinema begins in which you meet Jaffy, the glassmaker, who got caught by the spider while treasure hunting to make money to pay rent for the store. You discover that the famed Ruby Apple is not ruby at all, but a glass piece created by Jaffy that he originally sold long ago to a man in Narsysus. Somehow it got back here to become the treasure of the cave. Now the apple is broken but Jaffy has a 2nd glass apple that he gives to Maxim for saving him from the spider. Jaffy goes back to Clamento. - return to Clamento and take the Glass Apple to Rochy. A cinema occurs between the party and Rochy who rewards you with a large sum of money. The party leaves Rochy's house and goes to the glass shop. Maxim gives Jaffy the money that he received for the apple so that the glassmaker can pay the rent and keep his shop. - with the ÒRuby AppleÓ in Rochy's possession, you now have permission to travel through the north shrine to the next town. Travel on the left side of the mountains to reach the shrine.

Chpt 6 - The Treasure Sword and a Hesitant Ally

- just north of the shrine is the town and castle of Parcelyte - when you enter town, a cinema scene begins in which 2 boys are teasing a girl, the girl is saved by a woman named Selan who scares off the boys and talks to the girl about crying and the importance of tears and strength. Selan then leaves for the castle. Parcelyte shops: no spells weapons: chain, franshiska armor: chainmail, tight dress, ironmail, glass cap, blue beret, brone helmet, stone helmet, kite shield, tough gloves special shop: house for sale in NE Parcelyte

Parcelyte Castle

- when you enter the castle, you get a chance to watch Commander Selan train one of her men. Guy and Maxim cannot help but admire her strength and beauty. - everyone in the castle talks of Selan's strength or of the King's desire for the Treasure Sword from the North Fortress. Go to the throne room on the 2nd floor and talk to the King. The King has heard of your deeds from the King of Alunze and asks you to retreive the Treasure Sword from the North Fortress. When you accept, the King sends Selan (level 16) with you, much to Selan's disapproval. - outside the throne room, the cinema continues with Selan expressing her feelings about this situation - go north to the Treasure Shrine

Treasure Sword Shrine

1F - the entrance room has 3 doors - a NW door, a locked N door, and a NE door. Go through the NE door first and continue north until you reach a room with stairs down. Take the stairs down to B1 B1 - this room has an upper and lower section with small raised islands holding various treasures. There are 4 moveable platforms that are arranged something like this: 4 1 3 2 - ride platform 1 left to get treasure (undead ring) - step back on the 1st platform to return platform to original position - to get to the other single treasure, ride the 1st platform left, then the 3rd north, then the 4th right and walk back on to the main area near stairs up. Go to 2nd platform and ride it north to treasure (cold rapier) - to get the blue chest, ride the 2nd platform south, walk to the main area, then the 4th platform left, the 3rd platform south, back to the main area. Take the 2nd platform north, go back to the main area near the stairs. Then go back and ride 3rd platform north, and the 4th platform right. Get the blue chest (Sword Key) and the treasure (Anger Bracelet). - to get to the NW door, ride the 4th platform left, the 3rd platform south, then the 1st platform right and walk back on to the main area. Then take the 3rd platform north, the 4th platform right, the 2nd platform south and the 1st platform to the left. Go through the NW door. - this next room has 2 sections separated by spikes and 2 moveable blocks that can only be used when you enter from the north. There is a treasure in the north section of the room. To get the treasure, climb the stairs to a split room with a floor switch near the north wall and one pot. Put the pot on the switch to lower the spikes to get to the bombable ne wall. Bomb the wall and fall through the cracked floor in the next room. This takes you to the north section of the room with the spikes and moveable blocks. Get the treasure (round shield) then climb stairs and go S to return to the entrance room. 1F - Go north through the locked door to enter a room with a carpet leading between 3 sets of columns. Monsters will jump out from behind the columns to attack you. Defeat them and continue north and take the stairs up to 2F 2F - proceed south until you come to a room separated by a chasm that can only be crossed by a small platform that can be moved by hitting the 4 levers in this room. The levers are arranged like this: 1 3 2 4 lever 1 moves the platform north/south; lever 2 moves the platform west/east lever 3 moves the platform north/south; lever 4 moves the platform west/east. First, let's go to the SW door in the room by hitting the levers in this order: 1, 2, 1, 2, 1, 2. Cross to the SW door and retreive a treasure (bat rock). Go back to the levers and hit 2, 1 cross to the 3/4 levers and hit 3, 4, 3, 4 to get to the NE door. Continue north until you reach a room with stairs up. Go to the NE corner of the room and press east against the wall. You will step on a secret floor switch that will lower the east wall and reveal a chest (Mind Ring - IP is Stronger, a better heal spell). Go up the stairs. (Don't worry about the door north; you fall to the N room if you don't do the above puzzle correctly). - Go north into a room with a plaque and a puzzle. Plaque: ÒWooden crates can be broken by bombs.Ó You will notice 2 wooden crates resting on 2 floor switches. If you lift the left crate, you will notice a different part of the bridge appears. To cross the bridge, place a bomb just north of left crate then walk 2 spaces east and place a 2nd bomb just north of right crate. Walk one west then all way north. The left bomb will destroy the left crate and make another part of the bridge appear. Walk one north and swing sword to make right bomb blow and complete the bridge. Continue north and take the stairs up to 3F. 3F - continue south to a room with a plaque and a puzzle. The plaque reads: ÒAll blocks between 2 yellows change to yellow, all blocks between 2 red change to red. Move 1 yellow block to change them all to yellow!Ó The blocks are set up like this: Y1 Y2 R1 R2 - move Y1 one east of R2 to make all blocks yellow and open NE door. - this room has more yellow and red blocks, a plaque, and a second puzzle. The plaque reads: ÒMove one yellow and one red block to change them all to yellow!Ó The blocks are arranged like this: Y4 R3 Y1 R1 Y2 R2 Y3 Y5 R4 - move R4 one west, one north (just diagonal NW of its original position) between R3 and Y5, turns Y2 to red - move Y5 one west, one north (just diagonal NW of its original position) betwen R1 and R4 to turn all yellow to open N door - this room has yet more yellow and red blocks, a plaque and a third puzzle. The plaque reads: ÒMove 2 yellow and 1 red blocks to change them all to yellow!Ó The blocks are arranged like this: R1 Y2 R2 R3 R5 Y1 R4 R6 - move Y2 one east of R6 to turn R4 and R6 to yellow - move R3 one north of its original position, diagonal of Y2's new position - move R4 that is now yellow (2nd yellow from left in bottom row) to north of R1 to complete a vertical and diagonal yellow line. Now that all are yellow go through the north door to a recovery spot and save spot. Continue north and go up the stairs to 4F. Prepare for the main boss. 4F - the stairs lead to an empty room with a locked door to the north. The door leads to the main boss, or in this case, bosses. As you approach the N door, 2 clowns appear. You must fight each one once before a cinema begins outside of the room. Selan reveals how to defeat the clowns; they must be defeated at the same time. So Maxim and Tia take on Pierre and Guy and Selan take on Danielle. Pierre uses Bolt magic and is vulnerable to water/ice attacks. Make sure Tia and Maxim are using cold/water weapons such as the Cold Rapier and the Aqua Whip. Danielle uses Vortex and Blizzard and is vulnerable to fire attacks. Make sure Guy and Selan are using fire weapons such as the Fire Dagger for Guy. - When you defeat both halves, a cinema begins in which Selan explains how she know what to do; Tia is a little jealous of Maxim's obvious connection/affinity with Selan but vows not to give up on Maxim yet. Go through the north door that leads to the Treasure Sword. - return to Parcelyte and give the Sword to the King. He rewards you with the treasure in the basement but before you can go retreive the treasure, a man enters and tells you that the neighboring city of Gordovan has been demolished by one man. Selan wants to find out what happened in Gordovan and Maxim volunteers your party to go with her. Selan protests but gives in when Maxim knows her true plans. - The cinema continues when you leave the throne room. Maxim tells Selan about his destiny to the Sinistrals. Selan agrees that Maxim should lead the party to Gordovan instead of her. - get the treasure in the basement (Holy Wings - nice IP) - head west from Parcelyte to a small shrine. On the other side of the shrine, head west and south to reach Gordovan.

Chpt 7 - First Contact

- Gordovan is in ruins when you arrive but no one was killed. Everyone is talking of the one man who destroyed the town and went to the West Tower. You also hear that a lady traveler was kidnapped by the man. - no shops

West Tower

1F - the entrance room to the tower has 2 exits - a NW door and a locked NE door. Go through the NW door to a room with a square of unmoveable blocks with a floor switch and a monster inside. You must manuever the monster on to the floor switch to open the NW door. (The NE door leads to an elevator but you must find the elevator first.) Go through the NW door and take the stairs up. 2F - Head south to a room that has a switch, a number of moveable blocks and red- centered and blue-centered pillars. First hit the red switch to drop the red- centered pillars. Now notice the plate in the middle of 3 moveable blocks. This will cause the now blue switch to move so you can shoot it with the Arrow Skill and drop the blue-centered pillars. First push the middle block of the 3 blocks near the red-centered pillars one south. Push the right block 3 right so it rests against the raised blue-centered pillars. Step on the only open tile near the plate to move the switch one south. Walk around to the space between red- centered pillar and single block, just east of switch. Use the Arrow Skill to hit the switch and lower the blue-centered pillars. Push the blocks out of the way to walk south. Hit the lever in the SE corner of the room to lower a corridor outside. Go out the south door. - Once outside, head east to a door back into the tower. Go n and take the stairs up to 3F. (The NW door leads to the elevator that is not on this level either.) 3F - this room has 1 pot and 2 floor switches. Notice the tile paths on the floor. First head south through the door to a place of recovery (hp and magic). Then return to this room and put the pot on the east switch. Follow the darkened path on the floor to the NE door. (The NW door leads to the elevator that is not on this level either.) Go through the NE door and take the stairs up to 4F. 4F - the room on this floor has parts of the floor missing and 4 pillars. You cannot yet reach the NW door so head south through a door to a blue chest. The blue chest contains a new Skill - the Hook. As the plaque says: ÒThe Hook will hook on to pillars and stakes so you can be pulled towards them. Hooks take you to the other side of the chasms. Hitting monsters with a Hook paralyzes them.Ó With your new Skill, return to the previous room and use the Hook to the pillars to cross the room to the NW door and take the stairs up to 5F. 5F - this large room has columns set on either side of the stairs. There are 2 doors - SW door and SE door. Take the SW door first. - this room has a square of unmoveable blocks with one space of spikes and a crate inside the square. Use a bomb on the crate to hit a floor switch and lower the spikes to the south door. Go south to a save spot and then south again to an outside lever to extend a ladder. Return to the room with the unmoveable blocks in a square and take the NE door. Finally the elevator! - take the elevator to 4F and go south to a treasure (Miracle). Return to the elevator and go to 3F. - on 3F, go west to a room with 2 pillars and a floor switch and chasms in the floor. Push the right pillar 2 west so you can hook to the same pillar from the west side of the room. Push the south pillar one south then push the right pillar out of the way to the east so you can walk back around to the west wall and hook to the south pillar. Push the south pillar north on to the floor switch to open the S door. - Continue south and go outside and climb the ladder to 4F and re-enter the tower on the 4F. 4F - this room contains 7 switches, a floor switch and a plaque that explains the puzzle. The plaque reads: ÒCut them in order.Ó Step on the floor switch and the switches will light in a pattern. 1 2 3 4 5 6 7 Repeat the pattern which is 1, 5, 6, 2, 7, 3, 4 to remove the monster and open the N door to a blue chest (Wind Key) Return to the elevator and take it to 2F. - go south to get a treasure (speed potion). Return to the elevator and take it to 1F. - Go north through a bomb wall to get a treasure (Eagle rock). Use the Hook to cross into the main part of the room. Take the stairs up to 2F and go north to get a single chest (Muscle Ring). Return to 1F and take the NW door back to the elevator. - Take the elevator back to 5F. Go east off of the elevator through the SE door. You will see a locked door to the south. With the Wind Key, go south until you reach the outside then climb the ladder to 6F and the main boss. 6F - the final room is a large room with a circle of statues and a locked door to the north. As you approach the north door, a cinema begins in which you get to meet Gades, the Master of Destruction. Don't worry about the fight against the Sinistral, you can't win so don't waste magic and IP on healing. - When you are dead, Gades disappears and the mysterious Iris appears to revive you. Iris tells the party that Guy and Selan too are fated to fight the Sinistrals but she says nothing about Tia. The mysterious Iris tells you that she is looking for answers but she does not say what the questions are. Iris leaves and Selan suggests that they report to the King of Parcelyte. Don't forget to go through the N door to get 2 treasures (Scimitar, Block Shield) - return to Parcelyte and talk to the King. A messenger suddenly arrives looking for Guy. He says that Hilda's condition has worsenend and that Guy should go home. Guy hesistates but then leaves to take care of his sister. ***Don't worry; you will get him back later*** - Maxim asks to continue to help Selan find out more about Gades. They decide to go on to Merix, a village on the other side of the West Tower. - before heading for Merix, return to Cave to Sundletan and Alunze Basement and use the Hook in the places that you could not get to before. - return to the West Tower and go through the NE locked door in the entrance room. Go through the north door now that the barrier is down. - go north once outside the tower to reach Merix

Chpt 8 - A Broken Bridge

Merix's shops: spells: fireball, fake, trick, escape, warp weapons: gladius armor: toga, cloche - the talk in Merix is of Gades and how he destroyed the bridge in the North Cave preventing people from going to the Bound Kingdom. Ugene, a young girl, says that her father went to fix the bridge but has not come back yet. Also there is word of a strong warrior in the Bound Kingdom (will be a big help now that Guy is gone).

Cave Bridge

B1 - Enter the cave and you see a man beside the broken bridge. It is Ugene's father who tells you he can't fix the bridge because of all the monsters. Go east and down the stairs to search for the source of the monsters. B2 - You enter a room that is split by a river. You need to raise the wooden stake in order to Hook across the river so go through the NE door. Bomb the NE wall to get to the lever to raise the stake and take the NW door to get a treasure (Regain). Go back to the room with the river. Cross the river and go through N door and take the stairs down. B3 - Go north to a large room with 2 doors. Take the NE door to get a treasure (Hi-magic). Go back and take the NW door to an empty room. A cinema begins in which Tia falls through the floor; Selan jumps after her and Maxim has no choice but to follow. B4 - the cinema continues in which Selan remarks that she acted carelessly. Maxim agrees but when Selan falls through a hole, it is Maxim who jumps after her and is scolded by Selan in the room below. B5 - go N from the room you fall to into a huge room with lots of monsters. This is the source room for the monsters which are being produced by the black crystal. You can fight or use the Arrow/Hook to paralyze monsters but you need to go to the crystal and hit it with your sword. All monsters will disappear. Take the N door and climb the many stairs up to the first floor. B1 - when you come up from the stairs, the man calls out to you that the monsters are gone and now he can fix the bridge. He completes his work quickly and goes back to Merix. - return to Merix and talk to Ugene to receive DragonEgg #3 as a reward - return to the Cave Bridge and use the fixed bridge to cross to stairs up. Once outside, head NE across the desert to Bound Kingdom.